Thursday, October 23, 2014

Planning Redux

I've written before about planning novels as opposed to flying by the seat of one's pants.  Until recently, I've subscribed to the method that Parnell Hall calls "Taking an idea and going with it." And although that's how this novel (Lost Lamb) got started, it is certainly not how it's getting finished.

I'm officially further than half way done writing this piece, that's leaving out revising and editing and so forth, and its been a little scary.  But now I'm an organized writer.  I write full outlines for each chapter, just like I learned in a novel writing course (which I always thought was silly) and I write full length timelines that cover every important event in the book (which I've never been able to finish before) and I accept that some of my favorite scenes are the ones that I'll have to cut.

It's not finished yet, but I feel like I've done it.  I feel confident and capable to take on full-length novels in the future.  I'm already planning the next installment.

Wednesday, October 15, 2014

Computers are Really Judgmental

My computer thinks I'm an idiot.  Here's why.  As a writer, I use my PC a lot.  Most every day, actually.  So, when I reach under my desk to press the on button, and click on the monitor, and click on the speakers--I know what I want to use the machine for.  My computer doesn't seem to understand this.






This crap gets me.  Yes Windows, I really am sure that I want to run every single application that I click on.  That it why I moved the mouse and clicked the button.  I do not have the attention span of a mosquito or the memory of a goldfish.  Nor am I attracted to shiny things like a raccoon and am therefore clicking on icons because I think they look cool.  I know what I'm doing, computer.  Do not treat me like a droopy-eyed idiot slumped over my desk with Cheetos falling out of my slacked mouth.

I wish there was a button, or a setting, or a tab that I could find and click, set or adjust to tell the computer not to treat me like a moron.  Perhaps some test to prove that I'm capable of stringing more than two words together at a time.  Who does Windows think is using their software?  I work with kindergarteners at school and even they, who get unresolvably distracted by a dragonfly that flutters in the room, know that when they click a button they mean it.  Come on, Windows--be cool.

Wednesday, October 8, 2014

Rack A Diciprine


This image from South Park appears because I wanted to talk about a new writing strategy I've started using.  You sit the fuck down and do it.  Why is this so challenging for us writer types?  We would rather think about the project or talk to others about it or write in our blog about it.  Just fucking write already.  I recently discovered a cool program that I wasn't willing to pay for called "Write or Die"  It's entirely focused on motivating writers to write instead of sitting on our collective metaphorical asses.






What the program does is periodically reward or punish you for writing or not writing.  It sets a timer and a word goal and you do it.  Or else.  Do we really need one of these to get shit done?

I realized a couple days ago that it doesn't take as long as I think it should to write a measly 1000 words of fiction.  If I only spend an hour doing that, I only have to write at 15 words a minute.  I think a kindergartener can probably type at that speed.

But it's not all typing, I fritter my time away Googling stuff to make sure I have the information or a picture of whatever.  It's not necessary.  My new practice is to set a one hour timer and type like the wind.  You can always revise later, right?

Monday, October 6, 2014

It's All in the Details

I was talking to a friend of mine at work about fiction and he mentioned a problem he'd had when trying to write a story as opposed to telling a story.  In his experience it was very easy to verbally tell someone a convincing enough story that they enjoyed, but when trying to write it down, he just didn't have enough to say.  There could be a lot at work here, for instance the adage of showing rather telling applies in this situation, and there's also something to be said about giving your characters difficulty as a means of creating a story.  But I think the devil is really in the details here.

For instance, someone asks me what I thought of the burger place downtown.  I say, "It was great.  Good food, good service." That's how we talk to each other--we largely exchange judgements.  It's what we do as humans.  It is for this reason that I don't consider writing conversational.  Let's consider the same experience written into narration.

"I stopped at the burger restaurant on the corner.  The burger was well-seasoned and juicy and the fries were cooked until they were crisp.  The waitress took my order quickly and returned with my food without making me wait."

As a reader we can create our own judgement here that the narrator enjoyed the restaurant even though it's not openly stated.  But you'll notice a sort of blandness about the scene.  Now it's not just that the scene has an utter lack of conflict, though that is a serious problem, but it would also be that there are no details.  The more specific the details the closer we get to the narrative and the more the elements of the scene become valuable.  Let's try throwing some concrete details into the scene but try to keep the content the same.

"I found the parking lot for Michelangelo's Gourmet Burgers on the corner of Condor and 3rd street.  The low firebrick building sagged in its place near the street, windows painted to show the name and a chalkboard to display the daily specials.  A redheaded waitress in her twenties smiled at me as she tied a maroon apron around her waist.  The name tag said her name was Cindy.  She asked what I would be having that afternoon and I ordered the Rodeo burger.  A short moment later, the burger arrived on a toasted cheddar and potato bun and the bacon was cooked crisp but not burnt.  The french fries had been tossed in a homemade garlic sauce with fresh parsley thrown in.  They were hot and still crispy."

Remarkably this is largely still the same content as "It was great." but now we see it through our character's eyes.  We see imagery and details that help tell the story and make it important to us as readers.